Your anti-cheat should not be capable of completely ruining a player’s experience at all, it should only be slightly inconveniencing them in the event they do accidentally trigger one of your anti-exploits checks. Now, naturally your anti-cheat will run into false positives due to circumstances outside of your control that cannot be avoided or fixed. ![]() Examples of this could be due to something like a player with a bad ping (lagging) seemingly going faster than should be allowed or this lag causing them to appear to be teleporting around to the server.
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